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Cyber-Kinetic Collaboration

This month I had the liberty of collaborating with a small game development team and another artist friend to help provide the assets, giving their game more charm. I was tasked with creating the 3 main characters used in this game: the main playable character, the close quarters enemy, and the enemy sniper. I fully modeled, UV mapped, rigged, and textured each one, while also figuring out some cape physics inside of Unity for the sniper. Aside from that, I also worked on the UI elements such as the main title screen, dash icon, and character health bar. But I can't take all the credit, for the two models of the helicopter and katana was modeled by the other artist on this team who is also a good friend of mine, Tatum: https://www.artstation.com/tatumwilbanks While he did the modeling for those two assets(and many others), I simply UVed and textured them. Overall, the entire team was such a blast to work with!

Main Menu screen

Main Menu screen

Art Progress Video Week 4

Main Character

Main Character

Sniper with cape

Sniper with cape

Enemy

Enemy

Models I applied textures to.

Models I applied textures to.

UI elements

UI elements

Cyber Kinetic - Post Mortem